I found the problem - I wasn't running an up to date Neverwinter nights
version on my Windows system (which I used to copy the files from).
After updating to the latest version everything is A-OK.

On Sat, 2003-06-21 at 13:33, [EMAIL PROTECTED] wrote:
> On Fri, 20 Jun 2003 17:53:25 -0700
> Michael Wenk <[EMAIL PROTECTED]> wrote:
> 
> > On Friday 20 June 2003 03:43 pm, Jamie Dobbs wrote:
> > > Have downloaded the Linux binaries, copied over the relevant windows
> > > files and when try to run nwn I get this error:
> > >
> > > ./nwn
> > > mcop warning: user defined signal handler found for SIG_PIPE,
> > > overriding mcop warning: user defined signal handler found for
> > > SIG_PIPE, overriding Fatal signal: Segmentation Fault (SDL Parachute
> > > Deployed)
> > >
> > > Can anyone suggest what might be wrong?
> 
> It's a problem with the SDL libraries if I remember right. check
> the depends for frozenbubble (which uses the same libraries) if you
> don't have it emerged already. Also check the bioware site forums. I use
> a script to play the beta:
> 
> #!/bin/bash
> # sets up env for nwn mouse accel
> export SDL_MOUSE_RELATIVE=0
> cd /home/nealbirch/nwn
> ./nwn
> 
> because it sets up the SDL right. Had a few mouse problems. More info on
> SDL variables can be found at http://www.iceblink.org/sdl-env-vars
> 
> - 
> So little time, so little to do.
>               -- Oscar Levant
> 
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