I found the problem - I wasn't running an up to date Neverwinter nights version on my Windows system (which I used to copy the files from). After updating to the latest version everything is A-OK.
On Sat, 2003-06-21 at 13:33, [EMAIL PROTECTED] wrote: > On Fri, 20 Jun 2003 17:53:25 -0700 > Michael Wenk <[EMAIL PROTECTED]> wrote: > > > On Friday 20 June 2003 03:43 pm, Jamie Dobbs wrote: > > > Have downloaded the Linux binaries, copied over the relevant windows > > > files and when try to run nwn I get this error: > > > > > > ./nwn > > > mcop warning: user defined signal handler found for SIG_PIPE, > > > overriding mcop warning: user defined signal handler found for > > > SIG_PIPE, overriding Fatal signal: Segmentation Fault (SDL Parachute > > > Deployed) > > > > > > Can anyone suggest what might be wrong? > > It's a problem with the SDL libraries if I remember right. check > the depends for frozenbubble (which uses the same libraries) if you > don't have it emerged already. Also check the bioware site forums. I use > a script to play the beta: > > #!/bin/bash > # sets up env for nwn mouse accel > export SDL_MOUSE_RELATIVE=0 > cd /home/nealbirch/nwn > ./nwn > > because it sets up the SDL right. Had a few mouse problems. More info on > SDL variables can be found at http://www.iceblink.org/sdl-env-vars > > - > So little time, so little to do. > -- Oscar Levant > > -- > [EMAIL PROTECTED] mailing list > > -- [EMAIL PROTECTED] mailing list