Hi Markus,

have you ever wondered about the possibility to rewrite your game to
another programming language. There's a lot of possibilities (even for
FSF game engines).

Just a thought
Frank

On Mon, 2005-08-22 at 23:42 +0200, Markus Döbele wrote:
> So we have to treat Lost Labyrinth as closed source.
> Because the source code of this game is only useful to other purebasic 
> programmers. And people that got the compiler. I understand.
> Can't change that.
> 
> 
> Am Montag, 22. August 2005 22:52 schrieb Matan Peled:
> > Markus Döbele wrote:
> > > I created a tar.gz Version of this game too.
> > > I'm sorry that its not possible to compile it with the demo version of
> > > the compiler.
> > >
> > > What are gentoo users doing with other binary packages?
> > > Like Acrobat Reader?
> > >
> > > Is this a big problem for this system?
> >
> > No, Portage can handle binary apps just fine. We have Java, Unreal
> > Tournament 2k3/2k4, Doom 3, Neverwinter Nights... All kinds of binary-only
> > apps.
> >
> > But all of them are closed-source (Except for the -bin version of some
> > rather big packages, manly to save people the compile time...).
> >
> > It feels kinda wrong to install a binary package of a (small) open-source
> > app on a source-based system...
> >
> > Its also weird having an opensource app that you can only compile using a
> > non-free (as in beer) compiler...
> >
> > --
> > [Name      ]   ::  [Matan I. Peled    ]
> > [Location  ]   ::  [Israel            ]
> > [Public Key]   ::  [0xD6F42CA5        ]
> > [Keyserver ]   ::  [keyserver.kjsl.com]
> > encrypted/signed  plain text  preferred
> 

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