But this is a game and not an aplication.
I need fast scrolling and all this stuff. I don't think this languages can 
handle that.


Am Dienstag, 23. August 2005 09:57 schrieb Heinz Sporn:
> Am Dienstag, den 23.08.2005, 09:06 +0200 schrieb Markus Döbele:
> > Purebasic is very fast. The generated assembler code kicks ass.
> > And I can compile it for Linux, Mac OS and Windows.
> >
> > If I find a Open Source Basic Compiler that can do the task. I consider
> > rewriting it again.
>
> Did you ever look at Gambas? http://gambas.sourceforge.net/ At the
> moment it's dedicated to X environments with both QT and GTK support but
> I wouldn't be suprised if they will support Windoze in the future. The
> IDE itself is very nice and the compiler generates smooth code. It's in
> Portage BTW. And last but not least they have a very nice community.
>
> Another option might be RealBasic http://www.realbasic.com/ . The
> Current RealBasic version 2005 is commercial, but the older standard
> version 5.5 for Windows is free. It's a little strange but with that you
> are able to produce native Linux binaries for a QT environment.
>
> > We are programming this game since 12 years :-)
> > The first Version we programmed on the Atari ST!  :-))
> > There the language was calles STOS.
> >
> > Am Dienstag, 23. August 2005 08:33 schrieb Frank Schafer:
> > > Hi Markus,
> > >
> > > have you ever wondered about the possibility to rewrite your game to
> > > another programming language. There's a lot of possibilities (even for
> > > FSF game engines).
> > >
> > > Just a thought
> > > Frank
> > >
> > > On Mon, 2005-08-22 at 23:42 +0200, Markus Döbele wrote:
> > > > So we have to treat Lost Labyrinth as closed source.
> > > > Because the source code of this game is only useful to other
> > > > purebasic programmers. And people that got the compiler. I
> > > > understand. Can't change that.
> > > >
> > > > Am Montag, 22. August 2005 22:52 schrieb Matan Peled:
> > > > > Markus Döbele wrote:
> > > > > > I created a tar.gz Version of this game too.
> > > > > > I'm sorry that its not possible to compile it with the demo
> > > > > > version of the compiler.
> > > > > >
> > > > > > What are gentoo users doing with other binary packages?
> > > > > > Like Acrobat Reader?
> > > > > >
> > > > > > Is this a big problem for this system?
> > > > >
> > > > > No, Portage can handle binary apps just fine. We have Java, Unreal
> > > > > Tournament 2k3/2k4, Doom 3, Neverwinter Nights... All kinds of
> > > > > binary-only apps.
> > > > >
> > > > > But all of them are closed-source (Except for the -bin version of
> > > > > some rather big packages, manly to save people the compile
> > > > > time...).
> > > > >
> > > > > It feels kinda wrong to install a binary package of a (small)
> > > > > open-source app on a source-based system...
> > > > >
> > > > > Its also weird having an opensource app that you can only compile
> > > > > using a non-free (as in beer) compiler...
> > > > >
> > > > > --
> > > > > [Name      ]   ::  [Matan I. Peled    ]
> > > > > [Location  ]   ::  [Israel            ]
> > > > > [Public Key]   ::  [0xD6F42CA5        ]
> > > > > [Keyserver ]   ::  [keyserver.kjsl.com]
> > > > > encrypted/signed  plain text  preferred
>
> --
> Mit freundlichen Grüßen
>
> Heinz Sporn
>
> SPORN it-freelancing
>
> Mobile:  ++43 (0)699 / 127 827 07
> Email:   [EMAIL PROTECTED]
>          [EMAIL PROTECTED]
> Website: http://www.sporn-it.com
> Snail:   Steyrer Str. 20
>          A-4540 Bad Hall
>          Austria / Europe

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