On 14/06/11 21:34, Andrea Aime wrote: > Generally speaking, try to have less than 1000-2000 geometries in your > map, going above you're just adding noise in the map and slowing down > rendering >
Andrea, thanks for the tip. IIUC, a combination of having less feature and each feature having the less number of vertex (simplifying them) is the winning bet. best, amaneiro ------------------------------------------------------------------------------ EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev _______________________________________________ Geoserver-users mailing list Geoserver-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/geoserver-users