On 14/06/11 21:34, Andrea Aime wrote:
> Generally speaking, try to have less than 1000-2000 geometries in your
> map, going above you're just adding noise in the map and slowing down
> rendering
>

Andrea, thanks for the tip. IIUC, a combination of having less feature 
and each feature having the less number of vertex (simplifying them) is 
the winning bet.

best,
amaneiro

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