If there is activity in this space I would be interest in setting up a
multi threaded renderer and retiring the multithreaded renderer in uDig.

The recent work on color blending means there a lot of composition action
going on inside a single layer of the map.
On Tue, Feb 10, 2015 at 11:53 AM Jody Garnett <jody.garn...@gmail.com>
wrote:

> Possible subject for discussion at foss4g-na, talking with GeoMesa /
> GeoWave people about integration options.
>
> My initial take was the Query/Transform Idea (see earlier emails) to
> surface Query as clear CQL expressions for distribution. Turns out this
> would need to be combined with aggregate functions (for simplifying the
> results).
>
> Discussion has moved over to options for hooking distributed rendering
> into the stack.
>
> * So far DirectLayer is a good candidate, may need a bridge between a
> DataStore and a  "recommended" DirectLayer implementation
> * Had a look at Style2D classes (after all the SLD data structure has been
> boiled down)
> * Really wish the TileSet work was back ported so we could pretend the
> distributed renderer was a set of tiles...
>
> Any other options/suggestions?
> --
> Jody Garnett
>
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