> Long story short, a layer parallel renderer seems suitable for desktop
> usage (where you have one request at a time, and 8-16GB of memory to play
> with),
>
> Agreed, hence my interest in taking part on behalf of the uDig project.

As for experience/observation - one way to approach the distribution is
focus on allowing direct layer to fed the preprocesse style objects (so
they do not end up duplicating SLD processing logic). If we go that way I
would like to consider the multi-threaded case at the same time.

I have not thought clearly through the consequences of the color-blending
changes for GeoTools 13, in addition to FeatureTypeStyle there is now
greater control of composition available.
--
Jody
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