Andrea Aime a écrit :
> The very good thing about Milton design is not only the disposal of
> oldest geoemtries, but the fact it is done in blocks, that mitigates
> a lot the latency issue above and makes disposing and reloading
> actually useful in practice.

Yes I agree with that, but J2D renderer really had the notion of geometries
grouped and divised by blocks. It was able to "Tile" a geometry or a set of
geometries in a way similar to what Java Advanced Imaging does for rasters. It
was able to know that a given "Tile" (meaning a rectangular geographic area) was
using coordinates at index 100 to 200 (for example) of a given set of 
geometries.

I didn't talked much about that because that renderer was already considered
complex enough. The weak reference approach was proposed as a "less resistance"
path. In the mean time, trying to make its complexity level more acceptable is
one of the major challenge of that old renderer.

        Martin

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