The Cage transform tool should transform only once with an aggregate
transformation. It would make the workflow a breeze than in it's current
form.

Also, the Cage transform tool's deformation applied at one point has a
spill-over of its influences through the entire image pixels. The nearest
points do not seem to constrain the deformation like in Bounded Biharmonic
weights demo; as a result, deformation applied at one point ends up visibly
transforming other parts of the image I did not want transformed. E.g
trying to transform the angle of a pillar cylinder also shifts the base
from its original position.

I hope something to be done about this issue.

Regards.

Joseph
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