First, I would like to apologize to everyone on the list. It seems my poking and proding around for 16-bit per channel rendering (which later changed into 32-bit float (spfp) per channel rendering) started a flamewar between gimp and film gimp developers.
Second, I would like to ask when a either a GEGL enabled Gimp will be released, or a version of either Gimp with spfp/channel support _or_ Film Gimp with a working xcf plugin will be avalible. -- Patrick "Diablo-D3" McFarland || [EMAIL PROTECTED] "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." --Kristian Wilson, Nintendo, Inc, 1989
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