Hi, 

With the adoption of Git by the Windows code base and internally at Google, 
these giants have invested upstream in better support for large files in 
the partial-clone feature.

Is it time to reconsider git for binary assets like textures and sound 
files? Can I `git add [large file]` without second questioning what I'm 
doing? 

The perceived applicability of Git for large files is that it is not the 
right tool for that job. Does partial-clone remove this limitation?

If not, when should we think this will become a reality?

Thanks! 

David.

 

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