Can I throw this back the other way?

The first question should be: What is it, and why, that makes git work
so well for source code? Even very large code bases?

By questioning (and understanding) the opposite, you get a better feel
for the key aspects of the successful system, no matter what system you
are looking at. [One is not in control of a system unless one can stop
it : A system engineer's aphorism]

On 27/05/2020 20:28, David Genest wrote:
> Hi, 
>
> With the adoption of Git by the Windows code base and internally at
> Google, these giants have invested upstream in better support for
> large files in the partial-clone feature.
>
> Is it time to reconsider git for binary assets like textures and sound
> files? Can I `git add [large file]` without second questioning what
> I'm doing? 
>
> The perceived applicability of Git for large files is that it is not
> the right tool for that job. Does partial-clone remove this limitation?
>
> If not, when should we think this will become a reality?
>
> Thanks! 
>
> David.

So is it binary assets (what does that really mean...) that are a key
feature...

Or is it 'large files' (what's large?  (and will it stay that way- my
first computer had 8 x 1kbit ram / card!) as the killer feature.

What is the sneak route aspect of partial clones that make it useful?

Ultimately; was any of that the killer feature of Git?

I have deliberately avoided an 'answer' because it would be too locked
into my perceptions about those questions. A pause for thought.

Philip.

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