On Monday 18 April 2005 10:05 pm, Kevin Smith wrote: > The big feature of a darcs replace patch is that it works forward and > backward in time. Let me try to come up with an example that can help > explain it. Hopefully I'll get it right. Let's start with a file like > this that exists in a project for which both you and I have darcs repos: > > cat > dog > fish > > Now, you change it to: > > cat dog > dog > fish > > while I simultaneously do a replace of "dog" with "plant", resulting in: > > cat > plant > fish > > We merge. The final result in both of our trees is: > > cat plant > plant > fish > > Notice that just by looking at my diffs, you can't tell that I used a > replace operation. I didn't just replace the instances of "dog" that > were in my file at that moment. I conceptually replaced all instances, > including ones that aren't there yet.
I think that's the best explanation of how it works. And that is partially why darcs is so powerful. -- Patrick "Diablo-D3" McFarland || [EMAIL PROTECTED] "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989
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