westonpace commented on a change in pull request #9643:
URL: https://github.com/apache/arrow/pull/9643#discussion_r589759293



##########
File path: cpp/src/arrow/util/async_generator.h
##########
@@ -87,6 +103,143 @@ Future<std::vector<T>> 
CollectAsyncGenerator(AsyncGenerator<T> generator) {
   return Loop(LoopBody{std::move(generator), std::move(vec)});
 }
 
+template <typename T, typename V>
+class MappingGenerator {
+ public:
+  MappingGenerator(AsyncGenerator<T> source, std::function<Future<V>(const 
T&)> map)
+      : state_(std::make_shared<State>(std::move(source), std::move(map))) {}
+
+  Future<V> operator()() {
+    auto future = Future<V>::Make();
+    bool should_trigger;
+    {
+      auto guard = state_->mutex.Lock();
+      if (state_->finished) {
+        return Future<V>::MakeFinished(IterationTraits<V>::End());
+      }
+      should_trigger = state_->waiting_jobs.empty();
+      state_->waiting_jobs.push_back(future);
+    }
+    if (should_trigger) {
+      state_->source().AddCallback(Callback{state_});
+    }
+    return future;
+  }
+
+ private:
+  struct State {
+    State(AsyncGenerator<T> source, std::function<Future<V>(const T&)> map)
+        : source(std::move(source)),
+          map(std::move(map)),
+          waiting_jobs(),
+          mutex(),
+          finished(false) {}
+
+    AsyncGenerator<T> source;
+    std::function<Future<V>(const T&)> map;
+    std::deque<Future<V>> waiting_jobs;
+    util::Mutex mutex;
+    bool finished;
+  };
+
+  struct Callback;
+
+  struct MappedCallback {
+    void operator()(const Result<V>& maybe_next) {
+      bool end = !maybe_next.ok() || IterationTraits<V>::IsEnd(*maybe_next);
+      bool should_purge = false;
+      if (end) {
+        {
+          auto guard = state->mutex.Lock();
+          should_purge = !state->finished;
+          state->finished = true;
+        }
+      }
+      sink.MarkFinished(maybe_next);
+      if (should_purge) {
+        while (!state->waiting_jobs.empty()) {
+          state->waiting_jobs.front().MarkFinished(IterationTraits<V>::End());
+          state->waiting_jobs.pop_front();
+        }
+      }
+    }
+    std::shared_ptr<State> state;
+    Future<V> sink;
+  };
+
+  struct Callback {
+    void operator()(const Result<T>& maybe_next) {
+      Future<V> sink;
+      bool end = !maybe_next.ok() || IterationTraits<T>::IsEnd(*maybe_next);
+      bool should_purge = false;
+      bool should_trigger;
+      {
+        auto guard = state->mutex.Lock();
+        if (end) {
+          should_purge = !state->finished;
+          state->finished = true;
+        }
+        sink = state->waiting_jobs.front();
+        state->waiting_jobs.pop_front();
+        should_trigger = !end && !state->waiting_jobs.empty();
+      }
+      if (should_purge) {
+        while (!state->waiting_jobs.empty()) {
+          state->waiting_jobs.front().MarkFinished(IterationTraits<V>::End());
+          state->waiting_jobs.pop_front();
+        }
+      }
+      if (should_trigger) {

Review comment:
       All of the MakeXYZ functions should be clearly commented with what the 
generator expects (regarding reentrancy), whether the generator itself can be 
called reentrantly, and how many results the generator might queue.
   
   I agree it would be good to add a definition for async-reentrant.  I'll add 
it to the top of the file.




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