westonpace commented on a change in pull request #9533: URL: https://github.com/apache/arrow/pull/9533#discussion_r592273298
########## File path: cpp/src/arrow/util/async_generator.h ########## @@ -177,6 +179,94 @@ class TransformingGenerator { std::shared_ptr<TransformingGeneratorState> state_; }; +template <typename T> +class SerialReadaheadGenerator { + public: + SerialReadaheadGenerator(AsyncGenerator<T> source_generator, int max_readahead) + : state_(std::make_shared<State>(std::move(source_generator), max_readahead)) {} + + Future<T> operator()() { + if (state_->first) { + // Lazy generator, need to wait for the first ask to prime the pump + state_->first = false; + auto next = state_->source(); + return next.Then(Callback{state_}); + } + + // This generator is not async-reentrant. We won't be called until the last + // future finished so we know there is something in the queue + auto finished = state_->finished.load(); + if (finished && state_->readahead_queue.IsEmpty()) { + return Future<T>::MakeFinished(IterationTraits<T>::End()); + } + + auto next_ptr = state_->readahead_queue.FrontPtr(); + auto next = std::move(**next_ptr); + state_->readahead_queue.PopFront(); + + auto last_available = state_->spaces_available.fetch_add(1); + if (last_available == 0 && !finished) { + // Reader idled out, we need to restart it + ARROW_RETURN_NOT_OK(state_->Pump(state_)); + } + return next; + } + + private: + struct State { + State(AsyncGenerator<T> source_, int max_readahead) Review comment: I was trying originally to adhere to the "simple struct" conventions where there are no `foo_` but I needed the constructor so I can do `std::make_shared<State>`. I went ahead and changed all the structs to the same naming scheme as classes. ########## File path: cpp/src/arrow/util/async_generator.h ########## @@ -177,6 +179,94 @@ class TransformingGenerator { std::shared_ptr<TransformingGeneratorState> state_; }; +template <typename T> +class SerialReadaheadGenerator { + public: + SerialReadaheadGenerator(AsyncGenerator<T> source_generator, int max_readahead) + : state_(std::make_shared<State>(std::move(source_generator), max_readahead)) {} + + Future<T> operator()() { + if (state_->first) { + // Lazy generator, need to wait for the first ask to prime the pump + state_->first = false; + auto next = state_->source(); + return next.Then(Callback{state_}); + } + + // This generator is not async-reentrant. We won't be called until the last + // future finished so we know there is something in the queue + auto finished = state_->finished.load(); + if (finished && state_->readahead_queue.IsEmpty()) { + return Future<T>::MakeFinished(IterationTraits<T>::End()); + } + + auto next_ptr = state_->readahead_queue.FrontPtr(); + auto next = std::move(**next_ptr); + state_->readahead_queue.PopFront(); + + auto last_available = state_->spaces_available.fetch_add(1); + if (last_available == 0 && !finished) { + // Reader idled out, we need to restart it + ARROW_RETURN_NOT_OK(state_->Pump(state_)); + } + return next; + } + + private: + struct State { + State(AsyncGenerator<T> source_, int max_readahead) + : first(true), + source(std::move(source_)), + finished(false), + spaces_available(max_readahead), + readahead_queue(max_readahead) {} + + Status Pump(const std::shared_ptr<State>& self) { + // Can't do readahead_queue.write(source().Then(Callback{self})) because then the + // callback might run immediately and add itself to the queue before this gets added + // to the queue messing up the order + auto next_slot = std::make_shared<Future<T>>(); + auto written = readahead_queue.Write(next_slot); + if (!written) { + return Status::UnknownError("Could not write to readahead_queue"); + } + *next_slot = source().Then(Callback{self}); + return Status::OK(); + } + + // Only accessed by the consumer end + bool first; + // Accessed by both threads + AsyncGenerator<T> source; + std::atomic<bool> finished; + std::atomic<uint32_t> spaces_available; + util::SpscQueue<std::shared_ptr<Future<T>>> readahead_queue; + }; + + struct Callback { + Result<T> operator()(const Result<T>& maybe_next) { + if (!maybe_next.ok()) { + state_->finished.store(true); + return maybe_next; + } + const auto& next = *maybe_next; + if (next == IterationTraits<T>::End()) { + state_->finished = true; Review comment: Done. ---------------------------------------------------------------- This is an automated message from the Apache Git Service. To respond to the message, please log on to GitHub and use the URL above to go to the specific comment. For queries about this service, please contact Infrastructure at: us...@infra.apache.org