andishgar commented on code in PR #46229: URL: https://github.com/apache/arrow/pull/46229#discussion_r2208173495
########## cpp/src/arrow/array/array_binary.cc: ########## @@ -105,6 +111,392 @@ BinaryViewArray::BinaryViewArray(std::shared_ptr<DataType> type, int64_t length, ArrayData::Make(std::move(type), length, std::move(buffers), null_count, offset)); } +namespace { + +// TODO Should We move this to bitmap_ops.h and Remove from compute/kernels/util.s +Result<std::shared_ptr<Buffer>> GetOrCopyNullBitmapBuffer(const ArrayData& in_array, + MemoryPool* pool) { + if (in_array.buffers[0]->data() == nullptr) { + return nullptr; + } else if (in_array.offset == 0) { + return in_array.buffers[0]; + } else if (in_array.offset % 8 == 0) { + return SliceBuffer(in_array.buffers[0], /*offset=*/in_array.offset / 8); + } else { + // If a non-zero offset, we need to shift the bitmap + return internal::CopyBitmap(pool, in_array.buffers[0]->data(), in_array.offset, + in_array.length); + } +} + +struct Interval { + int64_t start; + int64_t end; + int32_t offset = -1; Review Comment: If I don't want to include the offset inside the interval, I would need to define a std::unordered_map. The goal of including the offset is to avoid using such a hash table. So, what’s your opinion? Should we rely on a hash table, or use the offset? -- This is an automated message from the Apache Git Service. To respond to the message, please log on to GitHub and use the URL above to go to the specific comment. To unsubscribe, e-mail: github-unsubscr...@arrow.apache.org For queries about this service, please contact Infrastructure at: us...@infra.apache.org