andishgar commented on code in PR #46229:
URL: https://github.com/apache/arrow/pull/46229#discussion_r2208173495


##########
cpp/src/arrow/array/array_binary.cc:
##########
@@ -105,6 +111,392 @@ 
BinaryViewArray::BinaryViewArray(std::shared_ptr<DataType> type, int64_t length,
       ArrayData::Make(std::move(type), length, std::move(buffers), null_count, 
offset));
 }
 
+namespace {
+
+// TODO Should We move this to bitmap_ops.h and Remove from 
compute/kernels/util.s
+Result<std::shared_ptr<Buffer>> GetOrCopyNullBitmapBuffer(const ArrayData& 
in_array,
+                                                          MemoryPool* pool) {
+  if (in_array.buffers[0]->data() == nullptr) {
+    return nullptr;
+  } else if (in_array.offset == 0) {
+    return in_array.buffers[0];
+  } else if (in_array.offset % 8 == 0) {
+    return SliceBuffer(in_array.buffers[0], /*offset=*/in_array.offset / 8);
+  } else {
+    // If a non-zero offset, we need to shift the bitmap
+    return internal::CopyBitmap(pool, in_array.buffers[0]->data(), 
in_array.offset,
+                                in_array.length);
+  }
+}
+
+struct Interval {
+  int64_t start;
+  int64_t end;
+  int32_t offset = -1;

Review Comment:
   If I don't want to include the offset inside the interval, I would need to 
define a std::unordered_map. The goal of including the offset is to avoid using 
such a hash table.
   
   So, what’s your opinion? Should we rely on a hash table, or use the 
offset?(Note: Using a hash table leads to more complex logic in 
`GetRelativeOffset`, as I would need to use both a `set` and an `unordered_map` 
together to compute the new offset.).



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