On Sep 16, 2:17 pm, MitchAllen <[email protected]> wrote:
> Does anyone have suggestions on what to put into a .gitignore file for
> iPhone SDK projects?
Mine looks like this and works well for me. I think I originally found
this on the web somewhere but don't remember the original source.
# xcode noise
build/*
*.pbxuser
*.mode1v3
# osx noise
.DS_Store
profile
> As an aside, does anyone know if there are licensing issues posting an
> open source project that has the cocos2d game engine components in a
> folder?
Not really a GitHub question, but I'll take a shot anyway:
I'm not a lawyer, but I doubt there's an issue with that. After all,
it's usually the opposite that can be a problem, i.e. you may be
forced to release your source code if you're distributing binaries
that are built with open source code that uses certain licenses, such
as GPL. Even that wouldn't be a problem in this case, as Cocos2d uses
a modified version of the much more permissive LGPL license. The
LICENSE file states:
<snip>
cocos2d for iPhone was originally licensed under the GNU LGPL v3
license.
But since it is impossible to distribute 3rd party dynamic libraries
for the iPhone, this license extends the GNU LGPL v3 license by
allowing you:
a) to use cocos2d for iPhone as a static library
b) to include all or part of the cocos2d for iPhone sources inside
your project
This means that if you do a) and/or b) you are NOT forced to release
your
source code under the GNU LGPL v3 license.
</snip>
You should probably make sure to include the LICENSE file together
with the Cocos2d sources. If your app also uses box2d, chipmunk, etc.,
check out those license files as well, although they seem to be very
permissive.
-Mirko
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