Thanks Mirko!

Googling around I managed to find a few links with similar settings:

http://shanesbrain.net/2008/7/9/using-xcode-with-git

http://rudifa.wordpress.com/2009/05/19/git-xcode-and-projectlocker/

I posted my licensing question over here and was told it's okay:

http://www.cocos2d-iphone.org/forum/topic/1918

Good point about the license file.

Mitch

On Sep 17, 12:50 pm, Mirko Froehlich <mfroehl...@gmail.com> wrote:
> On Sep 16, 2:17 pm, MitchAllen <mitch.c.al...@gmail.com> wrote:
>
> > Does anyone have suggestions on what to put into a .gitignore file for
> > iPhone SDK projects?
>
> Mine looks like this and works well for me. I think I originally found
> this on the web somewhere but don't remember the original source.
>
> # xcode noise
> build/*
> *.pbxuser
> *.mode1v3
>
> # osx noise
> .DS_Store
> profile
>
> > As an aside, does anyone know if there are licensing issues posting an
> > open source project that has the cocos2d game engine components in a
> > folder?
>
> Not really a GitHub question, but I'll take a shot anyway:
> I'm not a lawyer, but I doubt there's an issue with that. After all,
> it's usually the opposite that can be a problem, i.e. you may be
> forced to release your source code if you're distributing binaries
> that are built with open source code that uses certain licenses, such
> as GPL. Even that wouldn't be a problem in this case, as Cocos2d uses
> a modified version of the much more permissive LGPL license. The
> LICENSE file states:
>
> <snip>
> cocos2d for iPhone was originally licensed under the GNU LGPL v3
> license.
> But since it is impossible to distribute 3rd party dynamic libraries
> for the iPhone, this license extends the GNU LGPL v3 license by
> allowing you:
>   a) to use cocos2d for iPhone as a static library
>   b) to include all or part of the cocos2d for iPhone sources inside
> your project
>
> This means that if you do a) and/or b) you are NOT forced to release
> your
> source code under the GNU LGPL v3 license.
> </snip>
>
> You should probably make sure to include the LICENSE file together
> with the Cocos2d sources. If your app also uses box2d, chipmunk, etc.,
> check out those license files as well, although they seem to be very
> permissive.
>
> -Mirko
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"GitHub" group.
To post to this group, send email to github@googlegroups.com
To unsubscribe from this group, send email to 
github+unsubscr...@googlegroups.com
For more options, visit this group at 
http://groups.google.com/group/github?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to