Thanks Mirko! Googling around I managed to find a few links with similar settings:
http://shanesbrain.net/2008/7/9/using-xcode-with-git http://rudifa.wordpress.com/2009/05/19/git-xcode-and-projectlocker/ I posted my licensing question over here and was told it's okay: http://www.cocos2d-iphone.org/forum/topic/1918 Good point about the license file. Mitch On Sep 17, 12:50 pm, Mirko Froehlich <mfroehl...@gmail.com> wrote: > On Sep 16, 2:17 pm, MitchAllen <mitch.c.al...@gmail.com> wrote: > > > Does anyone have suggestions on what to put into a .gitignore file for > > iPhone SDK projects? > > Mine looks like this and works well for me. I think I originally found > this on the web somewhere but don't remember the original source. > > # xcode noise > build/* > *.pbxuser > *.mode1v3 > > # osx noise > .DS_Store > profile > > > As an aside, does anyone know if there are licensing issues posting an > > open source project that has the cocos2d game engine components in a > > folder? > > Not really a GitHub question, but I'll take a shot anyway: > I'm not a lawyer, but I doubt there's an issue with that. After all, > it's usually the opposite that can be a problem, i.e. you may be > forced to release your source code if you're distributing binaries > that are built with open source code that uses certain licenses, such > as GPL. Even that wouldn't be a problem in this case, as Cocos2d uses > a modified version of the much more permissive LGPL license. The > LICENSE file states: > > <snip> > cocos2d for iPhone was originally licensed under the GNU LGPL v3 > license. > But since it is impossible to distribute 3rd party dynamic libraries > for the iPhone, this license extends the GNU LGPL v3 license by > allowing you: > a) to use cocos2d for iPhone as a static library > b) to include all or part of the cocos2d for iPhone sources inside > your project > > This means that if you do a) and/or b) you are NOT forced to release > your > source code under the GNU LGPL v3 license. > </snip> > > You should probably make sure to include the LICENSE file together > with the Cocos2d sources. If your app also uses box2d, chipmunk, etc., > check out those license files as well, although they seem to be very > permissive. > > -Mirko --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "GitHub" group. To post to this group, send email to github@googlegroups.com To unsubscribe from this group, send email to github+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/github?hl=en -~----------~----~----~----~------~----~------~--~---