Is there any chance that GHC 6.04, or any GHC version in the next few
months, will support the following on Windows:
1) use of native threads so that the world won't be stopped every time
you wait for a character;
2) the new system-independent runProcess interface;
3) Network.Socket.  (Maybe it does already?)

I have a feeling the answer will be "Yes, if you implement it", but
sadly my time is limited ...
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