Here are just some of my personally thoughts on some of the new gamplay brought in with alpha 15 (maybe also 14, I'm not sure)
Explorers fighting: It's awesome! The only thing is the instant they get hurt they rush to your hospitals filling them all up. I think it would be better if they didn't go to get healed until their health turns yellow. Change in defense towers: I like how they are weaker and the walls are cheaper. BUT, Their shells don't do near enough damage. The wimpy-Ness of the shells is awful. It makes it impossible to guard anything with only defense towers. I suggest that the shells be made more affective. Clearing: I like how they loose health when clearing... but not when clearing in a clearing area. It makes it too hard to keep a heavily used narrow passage open. I think it would be better to make it so that workers only loose health when clearing in a clearing flag. Now that arises the problem of players could combine the two (clearing flags and areas) to clear with less health loss. So it would be a good idea to make it so that works going to a clearing flag will not clear in a clearing area. Any how, these are just my personal thoughts that I think could make the game more fun to play. Just my thoughts :) Joey -- http://www.fastmail.fm - Access all of your messages and folders wherever you are _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
