On 2/9/06, Martin Voelkle <[EMAIL PROTECTED]> wrote: > > Point is, asside from farming (which Nicowar can do if i enabled it), > > what other things could i have nicowar do and check for to make it > > handle food better? > > In this case, I'd have cleared the forest surrounding the fields. > You should keep an eye on the state of the fields compared to your > consumption and do something like reducing/stopping unit creation or > reducing inn workers (put some inns at 0) in order to reduce the > population (seems barbarian, but globs don't die of old age). > > Please note that these ideas are not meant to be used in real-life situations. > > Martin > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel >
Not a bad idea, but If you don't mind, I would like to discuss how that could be done. This is almost exactly what troubles me, I would love to have Nicowar clear wood to let wheat grow, but how shoult it decide when it needs to clear wood, and what wood to clear, and where exactly it should place the clearing flag in order to provide maximum clearence (that one is simple). It might be possible via a nearest group check, find the closest body of wheat with minimum size N, see if there are any adjcacent bodies of wood, if so, clear that body. But to think, how would i decide what body is nearest? It is in nicowars sole strategy to spread out, and try to take up as much room as nesseccary to sustain its population. _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
