On 2/9/06, Kyle Lutze <[EMAIL PROTECTED]> wrote: > Bradley Arsenault wrote: > > http://www.genixpro.com/images/glob2.png > > > > As you may deduce from the picture in this prime example of how > > Nicowar runs, Nicowar is on its last chunk of food, and its not > > managing it well, considering it has to make that little bit of wheat > > last 450 units. About 4 minutes after that picture was taken, Nicowar > > ran out of food, the last wheat was consumed. About 4 minutes after > > that, Nicowar drained out what remained of its inns, and quickly > > starved to death. > > > > Point is, asside from farming (which Nicowar can do if i enabled it), > > what other things could i have nicowar do and check for to make it > > handle food better? > > > > I would put a cap on your unit count. say 400 units, and make sure to > have it keep a strict ratio of how it produces units to get to that > count, say max 200 workers, 175 warriors, and 25 explorers. when it hits > that, it stops production of new units until one dies. just a thought to > help. > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel >
It constructs units based on demand, rather than just flat out build units with ratios. It built so many unit because it had a demand for them to operate all th4e inns, build new buildingss, upgrade existing ones, etc. _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
