On Friday 10 March 2006 13:05, Kai Antweiler wrote: > > There is reasons, although not good ones. Adding more fruit had been > > indefinitely delayed due to : > > - lack of fruit graphisms and names > > - risk of too powerfull conversion strategy (wrong argument, map > > designer may rescrict number of fruit) > > We could introduce a new feature that counters conversion strategies.
The point of conversion stategy is precisely to counter the "smash-it-all" strategy. I am not certain that we want to counter-counter things ad aeternam, and I am quite positive that we do not want yet another extermination game. > If workers would be able to feed warriors the warriors would not get > hungry and therefore won't be converted. > This could be controlled through - let's say - market places. It is already controlled by Inns. > I also thought of a new worker type that is slow and can do nothing > but look after the supply. On the other hand it cannot be converted > and is the only unit that can supply other units. This would be a very massive change in the engine, I doubt that it would be concievable in the immediate future. -- Emmanuel Eckard Ingénieur Physicien de l'École Polytechnique de Lausanne Laboratoire d'Intelligence Artificielle, EPFL LIA/IC 1014 Ecublens, Suisse +41 21 693 66 97
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