> A dirty implementation isn't all that bad. As long as you clearly My Code is almost all in one function and not too dirty. It's just that there is a part repeated twice so modifications have to be aplyed twice and that the trianglestrip produces weired behaviour at sharp cloud edges that i don't understand why.
> I just tried your revised cloud implementation. I can't see any > clouds. It seems entirely blank normal, no clouds whatsoever. Are they > just very rare? Or is this unusual? My clouds only work in OpenGL and non-reduced grafix. Please confirm that! Why the old ones don't work in non-OpenGL I don't know. I tried to move the original code to my function and only pass the *Sprite but i guess I missmatched something at that last point. Greetings, Leo Wandersleb _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
