Is anyone here familiar with how session.cpp works in glob2? I've been
working on implementing custom prestige settings however I'm having
trouble with the code within session.cpp, specifically within
SessionGame::load and SessionGame::save I've tried inserting the new
variable varPrestige however when I do so it won't read the maps. Even
when I have tried updating the *SessionGame::getData and
*SessionGame::setData I still get the same issue. Without being able to
successfully pass the varPrestige variable through the session the only
alternative I can come up with is piggybacking it on the orders whenever
one is sent/recieved but that is real ugly even for me and I want to
avoid that.


-- 
Do not be afraid to joust a giant just because some people insist on
believing in windmills. 



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