Is anyone here familiar with how session.cpp works in glob2? I've been working on implementing custom prestige settings however I'm having trouble with the code within session.cpp, specifically within SessionGame::load and SessionGame::save I've tried inserting the new variable varPrestige however when I do so it won't read the maps. Even when I have tried updating the *SessionGame::getData and *SessionGame::setData I still get the same issue. Without being able to successfully pass the varPrestige variable through the session the only alternative I can come up with is piggybacking it on the orders whenever one is sent/recieved but that is real ugly even for me and I want to avoid that.
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