On Monday 26 March 2007, donkyhotay wrote: > Is anyone here familiar with how session.cpp works in glob2? I've been > working on implementing custom prestige settings however I'm having > trouble with the code within session.cpp, specifically within > SessionGame::load and SessionGame::save I've tried inserting the new > variable varPrestige however when I do so it won't read the maps. Even > when I have tried updating the *SessionGame::getData and > *SessionGame::setData I still get the same issue. Without being able to > successfully pass the varPrestige variable through the session the only > alternative I can come up with is piggybacking it on the orders whenever > one is sent/recieved but that is real ugly even for me and I want to > avoid that.
Could you be more precise with what is not working? "it won't read the maps" is not a very precise description. If you add new variables to the saved games, you must increment the version number and add code to handle older saved games. Steph -- http://nct.ysagoon.com _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
