"Kieran P" <[EMAIL PROTECTED]> writes: >> I think that it will be more likely that someone will try to fix >> them [markets] if it is easy to try using them. > >> I think incomplete translations should be selectable in the game, >> because I think that will help to inspire users to send in the >> completions. (I think it would be good if there was a warning that >> the translation was incomplete (possibly telling the number of >> messages that are missing).) > > In response to both, most have been shipping with ever release since > a16 (as far as I can recall). > > No one ever tries to update them :P
I seriously doubt your claim that no one ever updates or improves translations. > Whereas the lack of them might push some people too (both markets > and translations). If markets are not enabled, the code will rot. If you want to disable markets, then I think you might as well simply remove the code. > When was the last time you made a market prior to this discussion? Never, because I generally don't play with fruit. -- Joe _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
