"Kieran P" <[EMAIL PROTECTED]> writes:

>> I think that it will be more likely that someone will try to fix
>> them [markets] if it is easy to try using them.
>
>> I think incomplete translations should be selectable in the game,
>> because I think that will help to inspire users to send in the
>> completions.  (I think it would be good if there was a warning that
>> the translation was incomplete (possibly telling the number of
>> messages that are missing).)
>
> In response to both, most have been shipping with ever release since
> a16 (as far as I can recall).
>
> No one ever tries to update them :P

I seriously doubt your claim that no one ever updates or improves
translations.

> Whereas the lack of them might push some people too (both markets
> and translations).

If markets are not enabled, the code will rot.  If you want to disable
markets, then I think you might as well simply remove the code.

> When was the last time you made a market prior to this discussion?

Never, because I generally don't play with fruit.

-- 
Joe


_______________________________________________
glob2-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/glob2-devel

Reply via email to