"Kai Antweiler" <[EMAIL PROTECTED]> writes: >> Oh, and by the way: what would be helpful when profiling is if you could >> start the game with command-line options saying, "Load this savegame, >> run for $n ticks, and exit" - so that one can measure performance on the >> same amount of work :-) > > # glob2 --nox > usage: > --nox <game file name> <number of steps> <number of runs> > zero steps will make the game run until the end.
Yay! Documentation finally! Can you please, please, please add this to some more official location? (Does glob2 have a man page with invocation instructions?) > But this won't load x, so the conditions are not the same as usual. > When I used this, I put an AI in the human team before I saved the game that I > wanted to use. Can you add an AI _after_ the game is already running, or do you have to do it at the beginning? -- Joe _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
