> In this case, your fix works, just because no mini map code is executed
> after initialization.

Oh, doesn't work - or better: it is not enough.  There are probably other
graphical objects that think that they are always valid.


> A potential fix is to change the minimap in GameGUI
> from an object to a pointer, and only create it in the first place if gfx
> exists.

Which also only works because no minimap code is executed after
initialization ...
-- 
Kai Antweiler


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