Hi > the project, I have tracked down and fixed numerous bugs in the networking > and other systems, and Its very close to a stable, less-crashing release.
It looks more stable in gameplay indeed. Still I guess we didn't get much closer to a stability-release :/ > unresponsive at the moment due to connection lag (I've moved allot of the > management stuff to server end, I'm starting better gui feedback tomorrow > for beta 2) can you be more precise on this? moved to the server? i thought the server (or meta-server as i call it for not doing much) does only some routing and game initialization!? > And there aren't many of the requested new features, I think > the > consensus is to save those to Beta 3. Fine with me. > In light of the recent improvements to glob2 networking, I think that we > should enter release candidate stage, so we can squeeze out any remaining > crashes and bugs, release Beta 2, and then start doing new features for > Beta > 3. Agree. My concerns before releasing are - all reported crash bugs - lack of lan (?) - lack of autosavegame (?) - Kieran and I experienced strange minimaps yesterday. All black with a single green spot. very unconvinient on our 512x64 map. > If we start release candidate, I'll merge in my network changes to > default. Feature freeze is fine with me. Lets get this thing stable now. All do features in branches that we merge after releasing beta2. Leo Wandersleb _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
