> well i think this is a game feature that needs a fix. it's strange that > units go to unexplored places to get resources.
The ability to fetch a resource out of sight seems critical for our type of engine (automatic micro-management to work). > > 4. Steph had included support for critters in our glob2 engine. > > We have never used it, because we lack the graphics. > > It would be nice, if the story could explain the existence of critters > > too. > > they were the inhabitants of that moon i think, got no idea if the engine > only supports wandering animals or something more organized that can > actually attack back or build stuff. The critter support is very simple: it is just a way to theme units and to adjust their parameters. So by doing a computer-controlled race with specific parameters, we can do various sort of critters. Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
