> Here's how I think the overall intelligence can fit in, but need some help > with blending it into the lore: > > The humans built the globs as a self-sustaining terraforming entity to > terraform the planet, and the entire entity is controlled by a central AI, > which is the player. The central AI is not located in a central CPU or > location, but is an emergent entity as a result of the communication > between > the globs (is this what you mean Federico?).
y, that's what i meant > They have also been programmed to attack any other moving creatures > sighted, > unless it is a friendly glob. However, at some point because the globs got > separated into different locations throughout the planet and survived on > their own for some time, the central AI was split into separate entities > as > well. That's why they don't recognise 'enemy' globs when sighted, because > they're not controlled by the same AI entity. not any creature^^ they r not so fight-hungry^^ anyway y, they recognize any different color glob as an enemy. > They haven't forgotten their original purpose, which is to terraform the > planet. That is done by building special monuments on the ground (we could > use this to separate the Prestige system from schools - create a new > building type for prestige which is only enabled after level 3 schools) > that's why whenever a faction builds a certain number of monuments on the > ground, it wins, as it would have served its purpose. that's a good one you could make a "control points" game type. for winning you have to maintain a monument on 4 control points at same time for 60 seconds for example. > To explain why you win by killing the other factions, theoretically > speaking > if you're the only faction of globs on the planet and there is no other > force standing in your way, you will inevitably be able to achieve the > purpose stated above. y, but watch out for the wereglobs^^ > As for why the workers know where to harvest resources out of sight, we > can > say that the high level emergent AI (the player) does not have access to > 100% of the combined knowledge of every single glob, but only have access > to > their recent memory. The workers would not have gone to the off-sight > resource recently, but they would have gone there some time ago. So they > remember it even though the player doesn't. > > So there you go. that's a good reason thx _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
