the problem is currently explorers don't obey forbidden zones. I believe
after talking with others, it was because it was really lame having them
try to navigate checkered wheat areas

Kyle

Quinn Yee Qin Teh wrote:
> I think I would prefer to make the avoidance of turrets by explorers
> manual instead of automatic. It should be up to the defender to build
> a good defense perimeter if they don't want enemy explorers snooping
> around. As for the attacker, if they see an area around, won't they
> naturally want to explore that area instead of the other way around?
>
>
>
> On Mon, Jun 8, 2009 at 3:54 AM, Bradley Arsenault <genix...@gmail.com
> <mailto:genix...@gmail.com>> wrote:
>
>     On Sat, Jun 6, 2009 at 10:38 AM, Leo Wandersleb
>     <leo.wanders...@gmx.de <mailto:leo.wanders...@gmx.de>> wrote:
>
>         Stéphane Magnenat wrote:
>         didn't we have some mechanism that made this second forbidden area
>         automatically? if not i would vote to make it automatic in the
>         following way:
>         if a turret is discovered, its range is made forbidden for
>         idle explorers.
>         if the upgraded turret gets visible again (shoots at an
>         explorer), the forbidden
>         area gets extended.
>         if an explorer is attached to an exploration flag it does not
>         care about those
>         forbidden areas once it is in its range.
>
>         opinions?
>
>
>     A while ago someone coded a system that kept idle explorers from
>     going near turrets. I am not sure if that system is still functional.
>
>
>     -- 
>     Extra cheese comes at a cost. Bradley Arsenault.
>
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>
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