I think the issue with running glob on a phone wouldn't be the processing
power, but rather the screensize. Most people would struggle with the UI
unless they have a stylus.


On Thu, Aug 28, 2014 at 5:53 PM, Stéphane Magnenat <[email protected]>
wrote:

> On 27.08.2014 22:10, Shawn Anderson wrote:
>
>> I seem to remember Glob2 to be quite CPU intensive. Will it run
>> adequately on tablets and phones?
>>
>
> Today's tables and phones are far more powerful than the computers we had
> when we started Glob2. For souvenir, the initial target and development
> platform was a 60 MHz SPARC workstation with 16 MB of RAM. Compared that to
> a 2 GHz 4 Core phone with 2 GB of RAM ;-)
>
>
> cheers,
>
> Stéphane
>
> --
> http://stephane.magnenat.net
>
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