Hi,

Am 11.12.2010 21:58, schrieb august:
>
> hi,
>
> I have a problem that I could use some help solving.  I'm not sure if it
> is something I am doing, or is a problem with gavl or gmerlin_avdecoder.
> Due to the oddity and description of the problem, it makes me think it
> is possibly a problem with how channels work in gavl.
>
>
> The problem is that every now and then when I open and play a file using
> the gmerlin_avdecoder api, the right channel is filled with a buzzing
> sound.  99.9% of the time everything is okay.  It's just that .1% of the
> time that it happens.   I can't even figure out how to build a test case
> yet to test this.

So it's always the same file, and in 0.1% of the cases it goes wrong?

> Can you think of anything that would cause this in gavl?  Memory leak
> perhaps?
>

I'm not aware of any gavl bugs but that doesn't mean there are none :)

> The file will play fine, just the right channel is filled with a buzzing
> sound.
>
>
> I'm still looking into it and trying to figger out how to make a test
> code....but, thought I'd mention it here in case you know of something
> that might cause this.

Ok, it seems it's a bug (either in my code or in your code), but one
which is well hidden. In these cases, I usually fire up valgrind and check
if there are accesses to uninitialized memory. This memory might be zero
in 99.9% of the cases, but valgrind should always complain.

Burkhard

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