On Mon, Oct 02, 2006 at 04:28:58PM +0200, Udo Giacomozzi wrote: > Hello strk, > > Monday, October 2, 2006, 2:55:25 PM, you wrote: > s> I'm lookin forward to your changes in the renderer to see this > s> text quality bug fixed. > > These changes are going to be very complicated.. :/
mm... then I guess we'd be working on it togheter. I really want this to be fixed before 0.7.2. > Perhaps you can answer these questions? > > - How is the glyph rendered (with a.a.) into the texture buffer? There > must be some external lib? There's some crappy code in fontlib.cpp. It relies on the full font set being already defined, does a lot of things that I don't really understand and after the fact each texture_glyph is equipped with it's bitmap_info. As a first step I would dedicate on cleanup of that file, so it's easier to move functionalities around. > - Are glyph outlines *always* available, i.e. also when the font is > *not* included in the SWF file, but is a system font? I don't think so, device fonts are actually not supported. --strk; _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

