Hello Rob, Monday, October 2, 2006, 7:59:05 PM, you wrote: RS> standalone player. Cairo also has an OpenGL driver, so my thought was to RS> drop the direct OpenGL backend, and replace it with Cairo, optionally RS> using it's own OpenGL driver.
Good, because I have no possibility to test the OpenGL backend. RS> There are both a D3D and XBox backends that I know people are using RS> with GameSWF. They're included in Gnash, but I have no idea if they RS> truly work anymore. They could both be based on the AGG backend (no hardware acceleration except for blitting, though). RS> But with the AGG backend becoming more fully functional, yes. Cairo RS> support is less critical once Gnash supports a 2D framebuffer backend of RS> any kind. That opens up a huge world of devices I'd love to see Gnash RS> running on. Probably it's only advantage will be the OpenGL integration, but Cairo does not do anti-aliasing. >> Can someone verify that the AGG licence allows us to integrate AGG >> into the Gnash source tree? RS> It's one of those dual-licensing messes, more public domain (modified RS> BSD) than anything else. I don't believe there would be any issues with RS> it being used by Gnash as a optional backend. It also appears to be part RS> of many standard distributions, so it shouldn't create any dependency RS> issues. AGG is completely based on include files (since it heavily uses templates). Can't it be distributed along with Gnash in one package? Udo _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

