Oh, another (minor) problem: it seems we'd need more of compatilibity
layers...
/usr/src/gnash/gnash/backend/render_handler_agg.cpp:143:30: error: agg_gradient_
lut.h: No such file or directory
...
/usr/src/gnash/gnash/backend/render_handler_agg_style.h:556: error: expected ini
tializer before '<' token
/usr/src/gnash/gnash/backend/render_handler_agg_style.h:560: error: 'color_func_
type' was not declared in this scope
/usr/src/gnash/gnash/backend/render_handler_agg_style.h:560: error: template arg
ument 4 is invalid
/usr/src/gnash/gnash/backend/render_handler_agg_style.h:560: error: invalid type
in declaration before ';' token
/usr/src/gnash/gnash/backend/render_handler_agg_style.h:564: error: 'color_func_
type' cannot appear in a constant-expression
/usr/src/gnash/gnash/backend/render_handler_agg_style.h:564: error: template arg
ument 6 is invalid
/usr/src/gnash/gnash/backend/render_handler_agg_style.h:564: error: invalid type
in declaration before ';' token
/usr/src/gnash/gnash/backend/render_handler_agg_style.h:566: error: new initiali
zer expression list treated as compound expression
.. skipped many others ...
--strk;
PS: first chapter starts fine here.. let me know where do you expect
a failure as for ActionScript ...
On Thu, Oct 26, 2006 at 10:36:36AM +0200, Udo Giacomozzi wrote:
> Hi,
>
> I just committed a major extension to the AGG backend. It fully
> supports now all 7 fill styles:
>
> - solid fill
> - linear gradient fill
> - radial gradient fill
> - tiled bitmap fill (hard and smoothed)
> - clipped bitmap fill (hard and smoothed)
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