Good work Udo. I suggest you apply the new code to the 0.7.2 branch as well, it will be a magnet for bug reports ;)
--strk; On Tue, Oct 31, 2006 at 10:09:35AM +0100, Udo Giacomozzi wrote: > Hi all, > > my last commit to CVS (not 0.7.2 branch) implements all sorts of > masks for the AGG renderer, including nested ones. With this one > last change the renderer should support *everything* correctly, > except for the yet missing video support. > > There is a known issue with adjacent shapes not being perfectly > rendered (only for the anti-aliasing pixels), but it's only visible > in some rare cases. > > However, all gradients, gradient overflows, transformations, curves, > sub-shapes, masks, glyphs, outlines, cursors..... should be rendered > correctly. In the case of masks it may support even more than the > Flash plugin does (for example, text boxed are masked, while Flash > simply does not render them at all when they're under a mask and > AFAIK dynamic text does not work as a mask, while Gnash allows it), > however outlines have been explicitely disabled inside a mask, to > be compatible with Flash. > > The renderer uses damn much templates (note the AGG render handler > is my first c++ code I wrote ever) and this probably results in a > very bloated machine code. But it's a good thing because it speeds > up rendering (specializations for many situations). > > Anyway, the AGG renderer re-implements many parts of the rendering > process. First of all, it skips the tesselator. So, if you notice > any errors while rendering that work with other renderers, please > let me know. > > Otherwise I'll see to optimize the code a bit (possibilities noted > in the code) and have a look at the ActionScript classes because > there is certainly a lot left to do ;) > > Udo _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

