I'll backport it for Udo... //Markus
strk wrote: > Good work Udo. I suggest you apply the new code to the 0.7.2 branch > as well, it will be a magnet for bug reports ;) > > --strk; > > On Tue, Oct 31, 2006 at 10:09:35AM +0100, Udo Giacomozzi wrote: >> Hi all, >> >> my last commit to CVS (not 0.7.2 branch) implements all sorts of >> masks for the AGG renderer, including nested ones. With this one >> last change the renderer should support *everything* correctly, >> except for the yet missing video support. >> >> There is a known issue with adjacent shapes not being perfectly >> rendered (only for the anti-aliasing pixels), but it's only visible >> in some rare cases. >> >> However, all gradients, gradient overflows, transformations, curves, >> sub-shapes, masks, glyphs, outlines, cursors..... should be rendered >> correctly. In the case of masks it may support even more than the >> Flash plugin does (for example, text boxed are masked, while Flash >> simply does not render them at all when they're under a mask and >> AFAIK dynamic text does not work as a mask, while Gnash allows it), >> however outlines have been explicitely disabled inside a mask, to >> be compatible with Flash. >> >> The renderer uses damn much templates (note the AGG render handler >> is my first c++ code I wrote ever) and this probably results in a >> very bloated machine code. But it's a good thing because it speeds >> up rendering (specializations for many situations). >> >> Anyway, the AGG renderer re-implements many parts of the rendering >> process. First of all, it skips the tesselator. So, if you notice >> any errors while rendering that work with other renderers, please >> let me know. >> >> Otherwise I'll see to optimize the code a bit (possibilities noted >> in the code) and have a look at the ActionScript classes because >> there is certainly a lot left to do ;) >> >> Udo > > > _______________________________________________ > Gnash-dev mailing list > [email protected] > http://lists.gnu.org/mailman/listinfo/gnash-dev
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