--- Rob Savoye <[EMAIL PROTECTED]> skrev: > Markus Gothe wrote: > > > Well, OpenGL is for 2D as well as 3D and is hw-driven in both cases if > > your hw/driver supports it. I can tell that playing elvis.swf on my SGI > > Octane2 (OGL implemented in the HW, no headers etc...) with AGG takes > > Most people don't have an SGI Octane2 sitting in their house... :-) We > need to compare on a standard PC with Nvidia or ATI binary blob drivers > unfortunately. > > > out; AGG has some aspects that isn't implemented (yet!) in the > > OGL-backend. But since it seems to me that most of you guys prefer the > > AGG I think we should make it default (how democratic of me ;-)). > > Actually the version of AGG in all the distributions is a potential > show stopper, as we don't want to require anyone to build AGG from > source to build Gnash. So we're still brainstorming. One big advantage > OpenGL has is simply that was how the last release went out, so that's > what people expect. > I'm voting for the OpenGL as default. When playing some swf, like gangsta_rap_se.swf (google for it), AGG looses the sync/tempo, and i'm on a core 2 duo! Maybe it's just a bug... But accelerated OpenGL is still my personal preference over AGG.
cheers, Tomas _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

