Udo Giacomozzi schreef: > Can't tell how OpenGL works but I guess it also uses some sort of > offscreen buffer to avoid flicker.
That's correct. OpenGL uses two buffers; one that is currently "bound" to the window (i.e., what you're currently looking at) and one that is rendered into (i.e., the back buffer). When a frame finishes rendering, the OpenGL glue calls glx_SwapBuffers() which turns the back buffer into the bound one and turns the bound one into the back buffer. Bastiaan _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

