Hello Bastiaan, Thursday, November 9, 2006, 5:06:22 PM, you wrote: BJ> That's correct. OpenGL uses two buffers; one that is currently "bound" BJ> to the window (i.e., what you're currently looking at) and one that is BJ> rendered into (i.e., the back buffer). When a frame finishes rendering, BJ> the OpenGL glue calls glx_SwapBuffers() which turns the back buffer into BJ> the bound one and turns the bound one into the back buffer.
Which, in reality, copies the buffer to the graphics card RAM, correct? At least for non-fullscreen apps... Just curious. Udo _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

