On Mon, Jan 5, 2009 at 10:32 AM, Bastiaan Jacques <[email protected]>wrote:

>
> Are you talking about integrating Gnash OpenGL rendering in your own
> OpenGL window?


Thanks for your reply. And it's definitely like what you said.


I think it would be easiest to integrate Gnash into an existing OpenGL
> application using the AGG backend, which produces an image buffer which
> can simply be blitted using glDrawPixels (for example) into your existing
> OpenGL scene. You could of course use the Gnash OpenGL backend, which I
> think would be a bit harder, but it might be worth it in your case for
> performance reasons.  Either way, you'd be extending Gnash.
>

Yep, we don't need to support a large scale of SWFs all over the net, so I
think the openGL back end maybe better for us. Is there any binary package
that using the openGL back end?
& What do you mean by "a bit harder"? Any detailed info? Can't I just make
the gnash unmodified, make the SWF transparent and change the background at
24/60 fps?
I don't really know what's the best way(s) to do it. Any clue?


>
> Bastiaan
>


-- 
>: ~
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