On Mon, Jan 5, 2009 at 10:32 AM, Bastiaan Jacques <[email protected]>wrote:
> > Are you talking about integrating Gnash OpenGL rendering in your own > OpenGL window? Thanks for your reply. And it's definitely like what you said. I think it would be easiest to integrate Gnash into an existing OpenGL > application using the AGG backend, which produces an image buffer which > can simply be blitted using glDrawPixels (for example) into your existing > OpenGL scene. You could of course use the Gnash OpenGL backend, which I > think would be a bit harder, but it might be worth it in your case for > performance reasons. Either way, you'd be extending Gnash. > Yep, we don't need to support a large scale of SWFs all over the net, so I think the openGL back end maybe better for us. Is there any binary package that using the openGL back end? & What do you mean by "a bit harder"? Any detailed info? Can't I just make the gnash unmodified, make the SWF transparent and change the background at 24/60 fps? I don't really know what's the best way(s) to do it. Any clue? > > Bastiaan > -- >: ~
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