Hello all, I'm new to this list and to Gnash. Unfortunately, I could not yet test Gnash itself, but it seems like an exciting piece of software.
We're developing devices (On Board Terminals) with a 320x240 @ 16 bit TFT display and it's long time I'm thinking of using Flash for the GUI, instead of GTK. I thought about buying Flash embedded licences, but it's very hard to find information when the hardware is *not* a mass-product (our case). So I'm thinking about using Gnash instead of the commercial flash player. However, there are a few questions: How fast is Gnash? The processor is currently a ETRAX100LX (100 MIPS, no FPU) but we will probably switch to a i386-compatible or ARM CPU (200-400 MHz). No 3D hardware acceleration is available (OpenGL!?). Animations are not really necessary but alpha blending would be nice to have. When do you *think* Gnash will get into a somewhat stable phase? As long Gnash is implemented well and the "only problem" are missing features I think we can live well with it because the GUI is specificly designed for Gnash. We would also consider supporting the project. Does Gnash do anti-aliasing? I tried GameSWF once but the drawing quality was relatively poor... Can the stand-alone player work without GTK (draw directly to the framebuffer, or via DirectFB)? If not, are there plans for that. There is much interest in using Flash for embedded devices. I think Gnash would be interesting to a lot of people... Thanks for the info, Udo _______________________________________________ Gnash mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash
