On Tue, Jul 04, 2006 at 10:16:17AM +0200, Udo Giacomozzi wrote: > How fast is Gnash? The processor is currently a ETRAX100LX (100 > MIPS, no FPU) but we will probably switch to a i386-compatible or > ARM CPU (200-400 MHz). No 3D hardware acceleration is available > (OpenGL!?). Animations are not really necessary but alpha blending > would be nice to have.
For non-accelerated hardware, Gnash is incredibly slow at the moment, but with some attention on the cairo backend this could be fixed. > When do you *think* Gnash will get into a somewhat stable phase? As > long Gnash is implemented well and the "only problem" are missing > features I think we can live well with it because the GUI is > specificly designed for Gnash. We would also consider supporting the > project. There is no milestone set at the moment, a consequence of funds shortage. Support for the project would surely help moving things forward quicker. Let me know if you're interested in this. > Does Gnash do anti-aliasing? I tried GameSWF once but the drawing > quality was relatively poor... I'm not sure it currently supports that, but it's probably tight to the specific renderer in use. Implemented renderers are OpenGL and Cairo. > Can the stand-alone player work without GTK (draw directly to the > framebuffer, or via DirectFB)? If not, are there plans for that. There are plans for that, the new modular code (gui/) should be ready for that. --strk; _______________________________________________ Gnash mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash
