Udo Giacomozzi wrote: > Maybe we can help on this (since we are very interested in it). At > least we can see if we would be able to do that. However, there is no > documentation for Gnash so far (at least I found none) and it would be > good start to have some info about the structure of Gnash, or how one > would implement a new backend in general...
Although writing a new backend isn't documented, other internals topics are. There's an online copy of the manual at: http://www.gnu.org/software/gnash/manual/gnash.html. In the backend subdirectory there are several other backends, the OpenGL one, an Xbox one, a Cairo one, and a D3D one. You basically have to implement a bunch of bitmap operations that fit into a rough API. If the code isn't explanatory enough, I'll see if I can add a chapter to the manual on this. - rob - _______________________________________________ Gnash mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash
