Hello Rob, Thursday, July 20, 2006, 9:01:50 PM, you wrote: RS> Although writing a new backend isn't documented, other internals RS> topics are. There's an online copy of the manual at: RS> http://www.gnu.org/software/gnash/manual/gnash.html. In the backend RS> subdirectory there are several other backends, the OpenGL one, an Xbox RS> one, a Cairo one, and a D3D one. You basically have to implement a bunch RS> of bitmap operations that fit into a rough API. If the code isn't RS> explanatory enough, I'll see if I can add a chapter to the manual on this.
What would be very helpful is a descrition of the architecture of Gnash: structure of the source files, how a flash movie is rendered in general, is there a caching system for the layers and so on; an intro to the gnash development / how it works. This doesn't seem to be covered by the documentation (I would not either expect this in an end-user manual). Btw, is it possible to omit some drawing functions at the beginning? Say, have a mini-backend that can just draw lines (to see anything). Udo _______________________________________________ Gnash mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash
