Miriam Ruiz wrote:
> Of course, that makes sense, the plugin itself must be a shared library, but I
> mean a way of having all the rest of the libraries static, and linking the
> plugin with them.
I was just thinking. When I found out I couldn't statically link the
Gnash libraries into the plugin was when the plugin was still a
multi-threaded OpenGL monster. These days the plugin just exec's the
standalone player, so it should be possible to have a shared library for
the plugin, but statically link the player executable. I don't believe
configure would support this, I'd have to look into it.
- rob -
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