--- Rob Savoye <[EMAIL PROTECTED]> escribió:
> I was just thinking. When I found out I couldn't statically link the
> Gnash libraries into the plugin was when the plugin was still a
> multi-threaded OpenGL monster. These days the plugin just exec's the
> standalone player, so it should be possible to have a shared library for
> the plugin, but statically link the player executable. I don't believe
> configure would support this, I'd have to look into it.
Thanks, it'd be great if it could be done. I'll try to investigate myself on
that too.
Greetings,
Miry
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